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Zbrush alphasrake | This is done by manipulating how light interacts with the model. Or was there possibly something else at play. If I go ahead and retopologize this model using the really simple Zbrush plugin Decimation Master I can get it 20k polys. Courses free with. Blender is a great free option but if you want an easy to learn and quick option I recommend a free program called XNormal. |
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Object zbrush too small site forums.cgsociety.org | Then select your poly count from any of the options and hit Decimate. It is amazing how quickly the poly count can skyrocket. Normal or Displacement Maps Normal Maps and Displacement Maps are textures you can apply to your model that basically trick the render engine to perceive the model as having more detail than it does. A course by Gustavo Correa. When you take your model into a game engine or Blender for instance you will be able to apply your texture to the low poly version and get the result of a high poly model at significantly smaller file size. To do this is a little more technical than retopology and commonly requires you to retoplologize as well. Animation for Typographic Compositions. |
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