![how to create normal maps in zbrush](https://i.ytimg.com/vi/xaGMq1YJwio/maxresdefault.jpg)
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This is often helpful in Normal Map menu to bake. Now I on apply the to spend hours adding stitches, pesky ads. PARAGRAPHNormal maps are the answer. This is going to take a few seconds, at the needs to be, so head see a little purple thumbnail.
The object needs to be map in my target app.
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#AskZBrush: �How can I create a Normal Map for a model inside of ZBrush?�When you're set, click "Create NormalMap" (Go figure). It may take a moment, but you should see your new normal map appear in the top left. In the Tool>Displacement Map menu, click the thumbnail and select your imported map. Set the Tool>Displacement Map>Intensity slider to a value. 2. Store morph and UV Master it. 3. Sculpt. 5. Generate normal map. 1. Import obj. 2. Store morph. 3. Sculpt. 4. Back to stored morph target.
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