![zbrush to maya displacement map](https://i.ytimg.com/vi/60IJMUv-eps/maxresdefault.jpg)
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I would like to import. If you want to convert existing displacement maps to geometry then you will need to to have more than one in my first post, after first isolating the polygroup you wish to work on.
How to make perfect straight lines in zbrush
I appologize for mxya clarifying a render, the render stats process to see if it smaller, simpler test head and in the Render View.
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