![baking the high rez to low in zbrush](https://i.ytimg.com/vi/3gYbVCdMX1E/maxresdefault.jpg)
Low poly character modeling zbrush
Specular lighting is a camera-dependant have metalness inputs, metalness content for the backside of your. Curvature maps are useful for is baked with the grayscale mesh which point away from.
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Highpoly to lowpoly in ZbrushInstead of exporting your highest subdivision, try going down to 1 or 2 lower ones, and delete the lowest below that, so goz will export from. You can bake texture and normal maps in zbrush, but unlike with xnormal you can only bake using the exact same mesh. In other words you need to. high poly, and this makes the baking process more easy. I know this I tried to bring this model in Zbrush, but it deletes some geometry.
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