How to make clothing folds in zbrush
Is there a way to fill the void in the hollowed version � if not here and there are 2 separate areas but one polygroup. hoollow
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How to REMOVE unwanted interior geometry in ZBRUSHOnce in Zbrush, the geometry with the UV coordinates can have the texture map applied. Now you would have something you could work within Zbrush. It's a ma model imported in via fbx. I'm thinking dyamesh doesn't like hollow geo, right? Is there a way around this? Its easy to use dynamesh and create shell for solid objects and inorganic items. But how do I hollow a highly detailed 3D model, with arms weapons and other.
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